Players are cylinders made from multiple parts (“multiple disks on top of each other”). Some of these show a heart and represent a “life”.
The game is played on these (also cylindrical, very similar-looking) poles standing in the water.
- Falling into the water removes a part and thus a life.
- As such, you’re constantly balancing staying on those poles, high up and away from the water.
- Which makes movement unique and challenging by default.
Most importantly, everyone has a big long katana (or sword, or whatever).
Goal? Eliminate all the other players. Be the last one standing
How?
- Your joystick/arrow keys for moving and aiming (attacks)
- You get one button to attack:
- Your katana comes out.
- You start from your current rotation
- And swing (on a horizontal plane) until your sword has reached where you’re currently aiming.
- Once the swing is done, you jump in that final direction (“following where your sword points”)
As such, you need to constantly balance two things: aim attacks such that you hit someone, but ALSO such that you jump to a new safe pole once the attack is done.
If you hit someone, they are sliced into pieces => they lose one of their disks. If none of their parts shows a heart anymore, they are dead.