Peerball

This is a Peerful game. Everyone connects with their phone to a main screen, and plays on their own phone.

The players are random shapes (circles, triangles, rectangles, polygons, etc) in a random combination.

You move them using your own phone as the controller. That is, you simply move to where you’re touching your screen => touch on the left side? Your player runs to the left!

A sort-of-soccer-match is being played on the main screen this way.

  • You play a rudimentary version of soccer: two teams, move around a rectangular pitch, score by getting the ball into the goal
  • We look at the pitch from a ¾ top down view. The game is 3D.
  • All players are ragdolls. They consist of a few body parts (torso, legs, arms, head), connected with joints that allow them to move freely but also be controlled.
    • They have some form of correcting force, keeping them mostly upward and controllable.
  • When you start the game, you receive a set of four random buttons. These buttons do completely different things:
    • Movement: a button might move you in a certain direction
    • Kick: a button might move your legs (or arms?) to kick stuff
    • Jump: a button might make you jump, or dash forward, or salto in the air
    • Modifier: this button modifies one of your other buttons. For example: pressing B1 makes you jump upwards. But if you hold B2 at the same time, you instead slam downwards!

Now you simply play the game, testing your controls and learning how to deal with them as you go, and after 3 (or 5) minutes the team with the most points wins!

This is basically variation on Drunk Soccer (my old prototype) and Soccer Physics (from Kongregate).