This is a Peerful game. Everyone connects with their phone to a main screen, and plays on their own phone.
This game really wants to exploit the fact that you play with a phone, which can display any amount of (hidden) information!
The main screen shows a random world with players walking around.
Your goal is to bring all objects to the right player.
- So you walk to an object
- See where it has to go (on your own screen)
- Then walk to that other player.
Your phone has controls for movement (obviously), but otherwise shows your backpack content at all times. Clicking on something when near another player (your interface + authority confirms this) will transfer it.
This is already fine, but now it gets really good.
- Many of the items are time bombs: if you don’t deliver them in time, you die and it’s game over.
- Or they are reverse time bombs: you can’t hand them off until you’ve had them for some time.
- Or they are paid / secure: you can only hand them off if the other player has the money or some passcode.
- Or having the item messes with movement: it’s reversed, you’re slower, you cannot leave the area/pass through gates.
Additionally, players might be zone-locked by default. (The map is cut into chunks with gates at the edges.) You can’t simply walk to where you want; your package needs to pass through multiple player’s hands.
As such, it’s a cooperative game about constantly figuring out the status and roles of other players, and the path that a package needs to take (changing hands a few times) before it can be delivered at its final destination.