Command & Confuse

The idea is simple: a 4X game (like Age of Empires), but simplified and made for local multiplayer.

  • Explore: a random world is generated; you start on a small bit of it and need to find the rest
  • Expand: you slowly build more structures, create a bigger settlement, settle at other locations
  • Exploit: you “use” the resources and your entities to build, invent, update, create, etcetera
  • Exterminate: to win, you need to conquer or completely kill all the other players

So it …

  • Can be played with multiple people behind the same screen
  • Can be played using just a few keyboard buttons, or one controller per player
  • Is more family friendly and chaotic.
  • Accessible and quick, yet the strategic and growth element of 4X remains.

How to achieve this?

  • Everything goes through commands or commanders. At all times, you control one thing in your clan. You can position it and choose a command to execute, that’s it.
    • Commanders issue their command to all entities inside their radius.
    • (Or all entities “attached” to them, if I make that a thing.)
  • This only works if the number of entities is few, and the commanders all do different (unique) things.
    • For example, one commander can only build a barracks or collect wood.
    • So if you want more people to collect wood, you walk up to a bunch of people not doing that, press the command button, and voila.
    • When building: they’ll build it on your current location
    • When collecting: they’ll just go to their nearest source
  • Many aspects should be automated. For instance, you might automatically cycle through all your “commanders” or “entities” on a timer.

Obviously, with these different commanders, it’s also great to have different factions/clans with very unique commands and playstyles.

IDEA: Some commands shorten/increase the timer for the cycle. (For example: you insta-switch to the next commander in line.)

IDEA: Commands might be more (semi-)random, specific, and then part of a longer list. So it might be something like:

  • “Turn two people into bowmen”
  • “Create a barrack and a house”
  • “Immediately destroy all trees in radius”

These are then positioned in a long vertical bar, and the longer you hold the button, the more it moves towards later options.

So what are the controls?

  • Joystick/Arrow keys to move
  • Button: short press = command 1
  • Button: long press = command 2 (or double press?)

How to deal with the 4X’s?

  • Explore: A fog is on the screen. Obviously, once somebody enters a space, it’s revealed. But the fog also returns if nobody has been there for long enough. (This still gives the explorer the advantage
  • Expand: Being a single screen, space is limited. As such, expansion should either be slow, or very quick and very temporary.
  • Exploit: Many resources are in this world. The basic ones are very easy to access, the harder ones take a lot of time (to balance it). Additionally, though, there’s a huge emphasis on regrowth and renewable resources.
    • (Maybe even your population just dies of old age, so you need to constantly keep that up as well.)
  • Exterminate: It’s boring to be “out of the game” or wiped out so completely you are basically out. So, instead, there should be multiple ways to win, so you always have a shot.
    • Simpler alternative: the game just ends once one player is defeated; the one with the highest score wins.
    • Simpler alternative: each player has some special object, once captured, they are now your ally. (However, you can only capture it if the other person is weak enough, or there’s a severe penalty to becoming an ally this way. Otherwise people can just gang up at the start of the game.)

A good name might be Creative Commanders or Command & Confuse.

This is a clear inspiration: https://sokpop.itch.io/king-pins (Also Worldbox.)

THE BIG REMAINING QUESTION: Can we “retheme” or “reframe” it? So it’s more friendly and cute (not the typical medieval, warring, shooting, bleh thing), and also more unique and more suited to this style?