Each level is a randomly generated forest fire. So, a simple map with some trees and buildings and roads, and a good number of tiles already on fire.
You’re a drop of water.
Wherever you move, fire is extinguished.
The goal is obviously to extinguish the whole fire (in X turns).
Other rule?
- Fire spreads to the biggest tree connected to a group of fire?
- (If fire spreads from every tree, this is hard to communicate precisely, but also way too fast right?)
- Each cell has an arrow; that’s the direction fire will spread next turn?
Great idea but only if I can find a simple fire-spreading mechanic.