The Needs Of The People

A puzzle game about why climate change/caring for nature are such tough subjects.

Levels

A small world (town, city, island, …) where people need something.

Goal

Provide the people with what they need.

Input

The game switches between two inputs all the time.

  • Transport something. (Food to people, Energy to a farm, etc.)
  • That something activates and you can take an action with it. (People will be able to form a new “law”, a farm will produce stuff, etc.)

How to simulate/generate?

I think a reverse simulation would be cool.

  • The computer takes random moves
  • Then it backtracks to determine what the “needs” should have been.
  • (Then it does some checks to see if the solution still holds, if the needs are varied enough, etc.)

For example: in the solution, we brought two ships with food to the people. Well, then, the people’s needs should be “2 food”!