A puzzle game about why climate change/caring for nature are such tough subjects.
Levels
A small world (town, city, island, …) where people need something.
Goal
Provide the people with what they need.
Input
The game switches between two inputs all the time.
- Transport something. (Food to people, Energy to a farm, etc.)
- That something activates and you can take an action with it. (People will be able to form a new “law”, a farm will produce stuff, etc.)
How to simulate/generate?
I think a reverse simulation would be cool.
- The computer takes random moves
- Then it backtracks to determine what the “needs” should have been.
- (Then it does some checks to see if the solution still holds, if the needs are varied enough, etc.)
For example: in the solution, we brought two ships with food to the people. Well, then, the people’s needs should be “2 food”!