For the Love of God, Hold on!

A local multiplayer game, about climbing upwards together and trying not to fall down.

Can be played both cooperatively and competitively.

Every player is a cute ball creature with a huge hand on top. (Either directly, like a hairdo, or connected by a short rope => rope is better.)

If you fall down and out of the camera frame, you die. The camera constantly moves up by a steady pace, to force players to stay on the move. (Can be turned off in settings if you want more time.)

  • In cooperative mode, you’ll just need to stay together for best results.
  • In competitive mode, you can race ahead to kill others

Input

You get two controls:

  • Move with joystick
  • Let go/grab with a button.

While you’ve grabbed something (you’re currently hanging from something, hand closed around it) your joystick moves your body. So you might swing left/right to build momentum, or go a bit up/down.

While free, your joystick moves your hand in the direction you point.

Pressing a button switches between the states.

Maps

Would be fun with both custom maps and random maps.

The custom maps are designed by me, get progressively longer and harder. (That’s the target to beat in cooperative play.)

The random maps simply pick random elements and place them on top of each other, with the goal being to reach the top. (Or get as far as possible? Nah, wouldn’t work in competitive mode.)

Locks

Again, the idea of a “safe space” to bring players closer together seems a good addition.

Quite regularly, just place one flat, solid, one-way layer. (You can go through it from below, but can’t fall through from above.) This is your safety net as long as it’s in the camera view.

Extra Rules

  • Limited stamina/strength. (Holding onto something drains it, being free refills it. If 0, you obviously let go and can’t hold onto anything anymore.)
  • Powerups/Improvements => longer length, more power, quicker movement, an extra life, an extra hand (opposite your current one).

Obstacles

This can be any number of physics jokes.

  • Moving platforms
  • Trampolines
  • Literal points to grab. (Which might be static, or automatically rotate you, or give extra force when you leave them, etcetera.)
  • Non-solid stuff, like a magnetic area, or an area with much lower gravity, etc.

Most importantly, though, you must use each other. You can grab each other, throw each other, etcetera.

And these obstacles must mostly revolve around grabbing and keeping yourself up straight. They shouldn’t just be straight-up dangers like spikes or monsters flying at you.