Totem Tennis

A (3D) One Button Game about collaborating while playing a sort of tennis.

Each “player” is actually a totem controlled by 2 players. The totem is a cylinder, of course, but with a tennis racket sticking out at the side.

  • One player’s button controls rotating this racket (so, swinging it)
  • Another player’s button controls moving it up and down (so vertical positioning)

So,

  • With 2 players, it’s your totem versus a wall/computer player. (Could literally just be balls coming at you randomly and you try to hit them.)
  • With 4 players, it’s totem against totem. (Each one placed in the center of your “tennis court”, net between you.)
  • With 6, 8, 10 players we can add more totems.

We could also find a way to make some totems controlled by a single player_ for odd player counts.

Or, BETTER IDEA, to place 2 totems per player. You control vertical movement on one, and rotation on the other. Because the tennis ball will only be a single thing in one place, it should be absolutely doable to spread your attention like this and still make it work.

Alternative names: TOTENNIS? TENNIMS?

I think this could be a really fun party game and collaborative, simplified, fully physics-based way to play tennis. I did not pursue the idea because I didn’t think it could be big enough for a commercial release, nor had any educational value that would allow it to be sold on my store. I would surely make something silly like this in a week … if I did not have to earn money to survive.